Alex Wiltshire
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How Hades plays with Greek myths
Hell to pay
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Why Valheim wants to stop you using portals
Portals are historically inaccurate anyway
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How The Impossible Bottle makes text adventuring accessible
Examine article
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How Teardown made a great game from destruction
If you unbuild it, they will come
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How Hardspace: Shipbreaker's devs made spaceships you can cut anywhere
And why they changed their minds
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How upgrading cards fuels Monster Train's wild ride
Train in vain
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You might finally have time for Magic: The Gathering thanks to Jumpstart
Goodbye to deck-building
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The difficulty with Pathologic 2's difficulty
A game about struggle
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How I Wanna Run The Marathon riffed on Mario to draw a crowd
Some games are made to be watched
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How Raft’s shark feeds its survival game
Sometimes that shark looks right at ya
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How Untitled Goose Game made a game out of everyday items
From tulips to teapots
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Developers of your favourite games share what they're most proud of making
Raindrops on kittens and whiskers on roses
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How animation powers Ori And The Will Of The Wisps
See through the dimensions
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How American Truck Simulator recreates the grand American west
Keep on truckin'
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How Hunt: Showdown creates hot, dripping tension
Wascally wabbit
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334 hours played, do not recommend
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How Shovel Knight's last boss was designed four times
Dig up, stupid
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The unknowable chaos of physics in Totally Accurate Battle Simulator
Turns out that standing still is pretty hard
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Exclusive: two new Magic: The Gathering cards revealed - including punchy goats
Punchy goats and magic soldiers
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How Unity Of Command 2 balances game design with military history
Where abstraction meets accuracy
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Portraits of Roblox: The view from the platform
Lonely at the block
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How A Plague Tale: Innocence's rat hordes were made
I'll have you know they make very good pets
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Portraits of Roblox's leading makers: the roleplayers
The building blox of life