Chris Wallace
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How Obsidian Entertainment resurrected dead fonts for Pentiment
Design director Josh Sawyer tells us no feature took as much time as the text rendering
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Square Enix on bringing characters to life and ditching episodes for Life Is Strange: True Colors
"Life Is Strange has always been about emotions"
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“I wish that I had made fewer games, but better games.”
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Deathloop creators may never make a linear campaign like Dishonored again, and that's fine
We chat to Dinga Bakaba and Dana Nightingale about finding Arkane's playful side
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How YouTube let's plays are preserving video game history
Please, no take downs