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If FF7 Remake is about saving the original from being an uncool 'dad game', what does that say about the modern day remake machine?

Why can't we do Bitsy remakes of FF8, goddamnit?

Cloud and Sephiroth clash swords in Final Fantasy VII Rebirth
Image credit: Square Enix

My excitement for Final Fantasy VII Rebirth went into overdrive this week. Not only did we get 20 more minutes of its gorgeous open worlds, mini-games and story nuggets to gawp over this week thanks to Sony's dedicated State Of Play stream for it, but the internet has also been awash with previews, interviews and all sorts of other Final Fantasy-shaped goodies. Honestly, it's like a second Christmas for me over here at the moment, it's great.

But one thing that really stuck out to me this week was a comment made by series producer Yoshinori Kitase in an interview with our friends at Eurogamer. When they asked him why remake Final Fantasy 7 at all, his response hit me much harder than I was expecting. He said that the original FF7 is "probably going to be always that game my dad played, and I don't want it to be that." Aside from making me crumble to dust with irrelevancy, this really got me thinking about older games, the way we play them now, and just what role remakes and remasters have in today's PC gaming landscape. So come and feel incredibly old with me as I try and get my (very jumbled and loosely-related) thoughts in order.

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Katharine Castle

Editor-in-chief

Katharine is RPS' editor-in-chief, which means she's now to blame for all this. After joining the team in 2017, she spent four years in the RPS hardware mines. Now she leads the RPS editorial team and plays pretty much anything she can get her hands on. She's very partial to JRPGs and the fetching of quests, but also loves strategy and turn-based tactics games and will never say no to a good Metroidvania.