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Sclash is a short but sweet low-pressure duelling game

Every day the samurai

A still from 2D samurai fighting game Sclash, showing the silhouettes of the fighters against an orange background
Image credit: Just For Games, Abiding Bridge / Rock Paper Shotgun

Sclash is gorgeous. That's not the reason I'm writing about it, but it definitely helps. Style can't fix a bad game, but it can elevate a decent one about, say, a little hand-drawn 2D samurai running across the world stabbing dudes for peace. Little Jinmu does a lot of running to the right, a lot of slashing, and probably very little parrying and punching once you figure out the power attack.

There is, bluntly, not a lot to it, especially while its online mode is still listed as "coming soon". But even with remote multiplayer, I see this as more of a diversion for friends to enjoy than a serious competitive fighter and intentionally so.

I enjoyed it though. Actually, I think I enjoyed it more for that, though it does perhaps limit its audience.

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