Sclash is a short but sweet low-pressure duelling game
Every day the samurai
Sclash is gorgeous. That's not the reason I'm writing about it, but it definitely helps. Style can't fix a bad game, but it can elevate a decent one about, say, a little hand-drawn 2D samurai running across the world stabbing dudes for peace. Little Jinmu does a lot of running to the right, a lot of slashing, and probably very little parrying and punching once you figure out the power attack.
There is, bluntly, not a lot to it, especially while its online mode is still listed as "coming soon". But even with remote multiplayer, I see this as more of a diversion for friends to enjoy than a serious competitive fighter and intentionally so.
I enjoyed it though. Actually, I think I enjoyed it more for that, though it does perhaps limit its audience.
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